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Assassins Creed Trilogy
The first game in the Assassins Creed franchise is set in 1191 AD,
when the Third Crusade was tearing the Holy Land apart. Shrouded in
secrecy and feared for their ruthlessness, the Assassins intend to
stop the hostilities by suppressing both sides of the conflict.
Players, assuming the role of the main character Altair, will have the
power to throw their immediate environment into chaos and to shape
events during this pivotal moment in history.
Be an Assassin Master the skills, tactics, and weapons of historys
deadliest and most secretive clan of warriors. Plan your attacks,
strike without mercy, and fight your way to escape.
Realistic and responsive environments Experience a living, breathing
world in which all your actions have consequences. Crowds react to
your moves and will either help or hinder you on your quests.
Action with a new dimension total freedom Eliminate your targets
wherever, whenever, and however. Stalk your prey through richly
detailed, historically accurate, open ended environments. Scale
buildings, mount horses, blend in with crowds. Do whatever it takes to
achieve your objectives.
Relive the epic times of the Crusades Assassins Creed immerses you
in the realistic and historical Holy Land of the 12th century,
featuring life like graphics, ambience, and the subtle, yet detailed
nuances of a living world.
Intense action rooted in reality Experience heavy action blended
with fluid and precise animations. Use a wide range of medieval
weapons, and face your enemies in realistic swordfight duels.
Next gen gameplay The proprietary engine developed from the ground
up for the next gen console allows organic game design featuring open
gameplay, intuitive control scheme, realistic interaction with
environment, and a fluid, yet sharp, combat mechanic.
ssassins Creed: Brotherhood is a third person action adventure video
game with main emphasis on sandbox style gameplay in an open world of
Rome. Like the previous installments, the gameplays core mechanics are
based on parkour movements, crowd blending stealth, assassinations and
melee fighting system. The combat system features several improvements
and for the first time in the series, the game offers a multiplayer
The game introduces a new management system: the player can recruit
new members by destroying any of fifteen Borgia towers around Rome
where papal troops are stationed, then rescuing disgruntled citizens
in their districts from harassing guards. The player, as Ezio, can
then send them to assignments around Europe or call them for support
during missions (if they are not already occupied). Tasking the novice
Assassins makes them gain experience, and the player is able to
customize their appearance, skills and weapon training to some degree
by spending the skill points they have earned. Assassins can die on
missions, from which they will not return. Ezio masters new gadgets,
such as Leonardo da Vincis parachute, which can be used when jumping
poison, a crossbow, and the ability to hold and throw heavier weapons
like axes.
Ezio using the BAM system (Brotherhood Assist Move).
The primary setting is Rome, which has fallen into ruin due to the
corrupt rule of the Borgia papacy and the Templars over the Papal
States and concentrating all the wealth in the Vatican. Just like the
town of Monteriggioni in Assassins Creed II, the player is able to
The player has to conquer and destroy Borgia towers to free city zones
and opportunities. Rome is the biggest city ever created after the
first two installments (Rome is three times bigger than Florence from
Downtown, Tiber, Country and Antique. Unlike the previous
installments, travel between different cities or regions is no longer
present, as most of the action in the game takes place around the city
of Rome. Instead, a series of tunnel networks throughout the city
allow the player to travel to different sectors of the city with ease.
However players will be able to explore the entire city of Rome, visit
a part of Navarre, Spain and Monteriggioni in the present day.
The combat system has been modified. Striking first and offensive
actions are more deadly in Brotherhood than previous games where
counter attacks were the most efficient. Before, this made the player
wait until the AI struck, which slowed down the pace of fighting. The
AI in this game is thus more aggressive and enemies can attack
simultaneously. To dispatch them, Ezio can use melee and ranged
weapons at the same time, as well as introducing the hidden pistol in
combat. After killing one enemy the player can start an execution
streak to dispatch multiple enemies quickly. Ezio can throw heavy
weapons (axes, spears, and swords) at his enemies. There are new enemy
archetypes in addition to those seen in Assassins Creed II such as
horsemen, arquebusiers, papal guards and others.
Horses play a larger role in Brotherhood, not only used as a means
of transport (inside the city for the first time), but as a component
of acrobatic sequences and advanced combat as well, allowing ranged
weapons to be used while riding them. Brotherhood also introduces
various types of horse related assassinations, featuring horse to
horse assassinations. There are environmental objects like the flower
pot in Assassins Creed II to move faster inside the city (a system of
tunnels around the city allow fast travel), as well as new objects
such as merchandise lifts to quickly climb up high buildings or
Unlike previous installments, Desmond can leave the Animus at almost
any time. This allows Desmond to explore the present day town of
Monteriggioni. The player is also offered virtual training, a mini
game where the player may test their free running or combat skills.
Assassins Creed II begins immediately after the events of the first
game in 2012; Desmond Miles is still trapped by Abstergo Industries
(the modern day face of the Knights Templar) after being forced to use
the Animus device to revisit genetic memories of the Assassin Altair
Ibn LaAhad, and has discovered prophetic warnings from Subject 16 (a
previous captive) describing the end of the world. He is soon rescued
by Lucy Stillman, a mole for the Assassins within Abstergo, who takes
him to meet two other Assassins, historian Shaun Hastings and computer
expert Rebecca Crane. They request that Desmond use their version of
the Animus, the Animus 2.0, to relive memories of another Assassin,
Ezio Auditore da Firenze, to train Desmond in the ways of the
Assassins through the Bleeding Effect of the Animus. During his
exposure, Desmond finds himself briefly struck by a puzzling memory of
Altair and his lover, a former Templar named Maria who became pregnant
with his child. It is also revealed that apart from training Desmond
as an Assassin, the Assassins also wish to find out more information
about the foretold Vault. Desmond also finds various glyphs left by
Subject 16 in the Animus, which, when decoded and assembled, form a
brief video of a man and woman, Adam and Eve, running through a
futuristic setting called Eden. The video ends with the binary for
Santi di Tito Niccolo Machiavellis portrait headcrop.jpgPope
Alexander Vi.jpg
Assassins Creed IIs plot includes the fictional depictions of
historical characters including Niccolo Machiavelli and Rodrigo
Borgia, later known as Pope Alexander VI.
Ezios memories begin during the Renaissance in the 15th century,
where his family is ensnared in a political plot, and his father and
brothers are hanged. Ezio, following his fathers last advice, finds
his fathers Assassin tools, and flees the city with his mother and
sister to the safety of his uncle Marios villa in the countryside.
Mario assists Ezio in discovering the people behind the conspiracy,
the search leading Ezio from Florence, to San Gimignano, Forli, Venice
and eventually to Rome. As he identifies and assassinates more and
more political figures, Ezio also gains several allies, including
Niccolo Machiavelli and Leonardo da Vinci, the latter of whom helps
Ezio improve his equipment using schematics found in Altairs Codex
pages. Ezio ev