New release! Trapcode Mir creates fast-rendering 3D design elements that respond beautifully to light, texture and depth, and is built on OpenGL rendering for super speed. Bonus presets! Trapcode Suite now ships with two Guru Presets by David Vinson for Shine and Particular, giving you 105 bonus presets for broadcast-ready design.
Free Particular 2.2 update. Get new bonus features like unique particle emission for multiple lights, and a new Emitter mode that sets particle velocity from the RGB in a layer.
Free Form 2.0.4 update. This update fixes an issue with Time Remapping.
Free Lux 1.3.0 update.. This update adds dither for 8-bit and 16-bit modes in your favorite 3D lighting tool.
Free update. Trapcode Echcospace 1.1.2 maintenance release.
Trapcode Mir 1.0
Trapcode 3D Stroke 2.6
Trapcode Echospace 1.1.2
Trapcode Form 2.0.3
Trapcode Horizon 1.1
Trapcode Lux 1.3.0
Trapcode Particular 2.2
Trapcode Shine 1.6
Trapcode Sound Keys 1.2
Trapcode Starglow 1.6
This is a combination of both a maintenance update that includes bug fixes for the installer, for Form 2.0.4 and Particular 2.2.0 And it also has a few new customer-requested features in the Particular update. We even have some new tutorials to cover the new features, as well as a new series of Particular 2 Getting Started tutorials from Harry Frank.
Anyone owning Trapcode Suite 12, Particular 2 and/or Form 2 can download the installer and get these Updates and fixes for FREE! Get the Trapcode Suite installer
Whats new in Trapcode Suite 12.1:
Suite Installer Updates
This Suite 12.1 installer includes a fix to the issue of Form and Particular not properly installing in CS4 on Windows 32bit.
Installer registration fixes to Mir.
Particular 2.2.0 New Features:
New Default Still mode in Layer Emitter Sampling to be used if a still image is used as a Layer Emitter.
Newly Renamed Transform World controls as to differentiate them from the Emitter controls. Useful for writing expressions unique to this control.
There is a new Lights Unique Seeds control in Emission Extras to allow unique random seeds for each light emitter in scenes with multiple lights emitting particles.Random Seed needs to be set to 65536 or higher for this to work.
Unique Light Seeds also affects Streaklet random seed so that different lights get different Streaklet appearance.
A new Particle Amount feature under Rending allows you to quickly change the amount of particles shown for previewing when Particles/sec is keyframed.
The maximum visible particles has been raised to 20million.
New Layer Emitter mode RGB-XYZ Velocity that allows particles to get their velocity from the RGB of the Layer Emitter.
The Affect position control in Turbulence in the Physics controls now goes into negative numbers for a greater range of control.
Fixed a bug with Layer Grid Emitter, properly kills particles if alpha is zero so it can be used with Aux (modes Particle Birth Time and Still).
Fixed a bug that made Form crash on Mac when Time Remapped using two consecutive keyframes with the same value.