Substance Designer 3 includes new, dedicated and empowering features and tools such as a major batching system, letting you batch process numerous meshes and textures at the same time, a paint system for retakes freeing most of the artists needs when it comes to basic image editing, new powerful filters to speed texture creation, and many others.
All this in a non linear environment, making Substance Designer 3 the only tool truly dedicated to texturing for game developers.
Substance Designer 3.1.1 release note
(Changelog 3.1 to 3.1.1)
Fix designer crash when we tried to render 2k + bitmaps using the sse2 engine
Fix paint in bitmap node. Now the 2DView is properly updated
Fix broken extrude tools in svg editor
Fix graph node display refresh
shortcuts help displays right Qt::CTRL key depending on platform
OS Windows XP - Windows Vista - Windows 7 ,Mac OSX 10.6 and higher
CPU X86 with SSE2 , X86 with SSE2
RAM 2 GB - 4GB recommended
Video Memory 512MB minimum
GPU DX9 - DX10 - Shader Model 3.0