Phoenix FD for Autodesk Maya empowers VFX artists to simulate fire, smoke, explosions, liquids, foam and splashes, while offering exceptional flexibility and speed. It is a hybrid simulation system including grids and particles, enabling you to get the best of both worlds. Fully integrated with V-Ray, it harnesses the power of Chaos Groups rendering engine including proper GI from the generated fluid. V-Ray RT supports all Phoenix FD fluids, including liquids with proper refraction. Phoenix FD for Maya is optimized for huge amounts of particles allowing VFX artists to work on complex simulations.
Why Choose Phoenix FD for Maya
Phoenix FD for Maya is a great addition to the toolset of VFX artists who use V-Ray in Maya. Check out some key features that will improve and streamline your VFX workflow:
A hybrid simulation system including grids and particles
Automatic foam and splashes generation with optimized shaders for faster rendering and easier setup
Optimization for huge amount of particles including a fog shader
GPU preview that resembles almost rendering quality and allows you to setup your fluid in the viewport with multiple lights even before rendering
Support for all fluids by V-Ray RT, including liquids with proper refraction, for quick and efficient material setup
3D procedural textures allow you to extract channels data from the simulation that can be used in various ways (blending colors of the fluid, changing the IOR for haze effects, etc.)
Full integration with V-Ray, including proper GI from the generated fluid
Option to generate haze effects for distorting objects behind the fluid grid
Scripting through Maxscript in 3ds Max and Pyton in Maya for full control over your simulations
Phoenix FD for Maya - General Overview
In this video, we discuss key features of Phoenix FD for Maya such as basic fire simulation, burning fuel and rendering flames, simulating liquids, foam & splashes, and shading foam & splashes.
Phoenix FD for Maya - GPU Preview
Check out the GPU-accelerated preview in Phoenix FD for Maya, allowing real-time control over shading.
Phoenix FD for Maya Enhancing completed simulations
Learn how to enhance completed simulations by adding wavelet turbulence, particles, splashes and foam without recalculating the entire result.
Important Licensing Information
Phoenix FD for Maya requires a single Phoenix FD for Maya license per simulation node.
When creating simulations in Phoenix FD for Maya, you need to have a V-Ray 2.0 for Maya license. The V-Ray license is used during the simulation.
Currently, Phoenix FD for Maya requires V-Ray for Maya (2.1 or higher). All users who have purchased V-Ray 2.0 can download a free update to versions 2.1, 2.2, and 2.3 at our website. For more information, V-Ray 2.0 users can contact firstname.lastname@example.org.
All users whod like to purchase a bundle of Phoenix FD for Maya and V-Ray for Maya will get a 40% discount off the V-Ray for Maya retail price. For more information, please contact your local sales representative.
We are considering developing a connection for Mental Ray for Maya support, however at this point there is no support for that rendering platform.
Phoenix FD for Maya is licensed with a hardware key (dongle).
Supported V-Ray Versions
V-Ray for Maya version 2.1 or higher
Supported Operating Systems (64-bit only)
Microsoft Windows XP Professional (SP2 or higher)
Microsoft Windows Vista Business (SP1 or higher)
Microsoft Windows 7
Microsoft Windows 8
Fedora 8 or later distributions
Red Hat Enterprise Linux 5.3 WS
Supported Maya Platforms (64-bit only)
Autodesk Maya 2010 (64-bit)
Autodesk Maya 2011 (64-bit)
Autodesk Maya 2012 (64-bit)
Autodesk Maya 2013 (64-bit)