Substance Designer 3 is the tool of choice for all your texturing work, whether you are working on Games or Animation/VFX. It has been already chosen by numerous, prestigious and overall great studios over the world as a hub in their pipeline, and for good reasons. Substance Designer includes dedicated and empowering features and tools such as an amazing batching system, letting you batch process numerous meshes and textures at the same time, a live link with Adobe Photoshop letting artists use the tool they want for the job, powerful preset filters and more to speed up texture creation time, all this in a unique non linear environment.
Diffuse control. Sharpen the diffuse output, control HSL and levels.
Normal control. Several controls over the normal map intensity and edges.
Specular control. Several controls on the influence of the diffuse map over the specular map.
Height map control. Control frequencies and levels of the height map.
Ambiant occlusion control. Get control over the spreading, strength and levels.
Depth Balance. Balancing size of background/foreground elements.
And you can of course use regular Bitmap2Material inside Substance Designer for more control on your materials!
Advanced Noise Graph Editor (FXMaps)
The unique FXMaps technology allows you to create animated and parametric noises.
FX-Map allows you to create procedural images. It is one of the most powerful features of the Substance technology.
The most common uses of FX-Maps are creating repetitive patterns, such as stripes and bricks, and noises, such as Perlin, Brownian and Gaussian. Noises are particularly useful in creating organic, natural-looking textures like dirt, dust, liquid spatters and so on.
What's new in version 3.5.2:
Imported images make the cooker crash
SD fails to launch on XP/Vista systems
Activation: hardware ID is reset on Windows 8 systems
Switch node does not work properly in SD
Batchtools on windows doesn't handle arguments encoding correctly
Mesh resource autoreload makes SD crash
PSD: 16 bits file import not supported
PSD: mask background should not be always white
PSD: resource not autoreloaded until it is instantiated in a graph
Baker: high definition mesh not loaded correctly from the package