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Recoil Rigid-body Dynamics Plug-in for modo 501

Simulating rigid body interactions in modo is easily handled with

recoil, a fully integrated dynamics simulation plug-in for modo 501

developed by Eric Soulvie.

Utilizing the popular open-source Bullet Physics engine, recoil

simplifies the setup and execution of complex physical simulations by

combining robust collision detection with a variety of constraints,

forces, and controls. By simply tagging any mesh item to be dynamic,

it is ready to respond to forces like gravity or collisions from other

objects in your modo scene. The recoil plug-in lets you quickly create

incredibly complex animations of interacting objects that would be

almost impossible to simulate manually. It is also useful for

"stacking" up objects so that they rest against each other (see

gumball image below).